www.abattoir-software.com
Howell, NJ 07731-2869 973.931.3693
www.linkedin.com/in/christopherpollati christopher.pollati@gmail.com
www.github.com/AmigaAbattoir
Christopher Pollati (formerly Kossa)
Howell, NJ 07731-2869 973.931.3693
www.linkedin.com/in/christopherpollati christopher.pollati@gmail.com
www.github.com/AmigaAbattoir
Remote Full-Stack Developer | PHP, JavaScript, Unity (WebGL) | EdTech & Game Dev | OAuth2, Web APIs
Passionate about crafting immersive learning experiences and building clean, efficient systems — from back-end APIs (PHP, SlimAPI, OAuth2) to interactive front-ends (JavaScript, Unity, WebGL).
A patent-holding innovator and remote-ready leader with deep experience in FERPA/COPPA compliance, development pipeline optimization, and cross-platform architecture.
Looking for a full-time remote opportunity in games or edtech, to apply my skills to help teams education, interactivity, and web tech.
Skills
Programming:- PHP
- Javascript
- C#
- Java
- ActionScript 3
- Python
- C/C++
- Visual Studio Code
- Visual Studio
- Xcode
- Eclipse
- IntelliJ/Android Studio
- Git
- GitHub
- GitLab
- Trello
- Slack
- Jira)
- Ubuntu Linux
- Figma
- Adobe Creative Cloud
- Google Workspace
- Microsoft Office
- Document Foundation's LibreOffice
Work Experience
KILLER SNAILS, Brooklyn, NY
Sep 2017 – Present
Director of Software Development
BioDive (Android/iOS/WebGL), WaterWays (Android/iOS/WebGL)
U.S. Patent 11763691, "Method and learning system platform for extended reality digital hybrid education", Sep 2023
Develop educational games and tools for evaluating their efficacy.
- Produced XR experiences using Unity that target Google Cardboard on iOS and Android.
- Developed systems connecting XR & websites to allow real-time monitoring of student learning.
- Integrated third-party APIs for classroom management systems.
ABATTOIR SOFTWARE LLC, Howell, NJ
Jul 2008 – Present
Owner / Programmer
BlankWords (Android)
Remote contract programming and consulting services.
- Modified Flash UIs, allowing communication with other SWFs.
- Developed PHP scripts connecting Flex interfaces to MySQL databases.
- Created cross-platform applications using Flex for web, desktop, and mobile
BLOOMFIELD COLLEGE, Bloomfield, NJ
Jan 2009 – May 2022
Adjunct Professor
Taught game programming courses including Unity, XNA/C# and to ActionScript 3 for Flex, Flash and AIR to adapt to current languages and tools.
- Led Unity classes from beginner to advanced levels, covering AI and gameplay mechanics.
- Guided students in group projects simulating real-world game development workflows.
- Provided insight into industry-standard software and practices.
PROPELLER COMMUNICATIONS, Summit, NJ
Jun 2016 – Sep 2017
Senior Front End Developer
Oversaw front end of web site development and iOS applications for various clients.
- Prototyped VR walkthroughs using Unity for Samsung GearVR and Google Cardboard.
- Maintained programming projects across varied technologies.
- Enhanced web-based games with Phaser.io.
PEARSON, Hoboken, NJ
Sep 2010 – Feb 2016
Digital Developer
Designed and maintained web applications and content production tools.
- Streamlined multimedia asset management with MySQL-integrated desktop apps.
- Simplified video re-encoding and caption embedding with custom tools.
- Automated static web page generation using spreadsheets and PHP scripts.
KENYON HOAG ASSOCIATES, Upper Saddle River, NJ
Oct 2009 – Aug 2010
Web Developer / Programmer
Bioreactor Defender (Web)
Front end web development and animation focused on advertising for the pharma industry.
- Developed Flash game demonstrating company’s knowledge of the industry.
- Created tools for client websites tying their inventory and product catalogue.
- Designed client websites based around corporate identities.
THQ / KAOS STUDIOS, New York City, NY
Oct 2006 – Apr 2008
Programmer
Frontlines: Fuel of War (Xbox360, PC)
Developed tool to help developers the PC / Xbox 360 executables and game modifications.
- Wrote tools allowing installation and build processes to be more efficient.
- Modified Unreal 3 Engine’s Kismet to be used to control Bink video playback.
- Merged updates from newer Unreal builds into older code base.
Professional Memberships and Recognitions
- Member of the International Game Developers Association (IGDA) since 2006
- Presenter, New Jersey Chapter of the IGDA
- IGDA Game Developers Conference 2007 Scholarship recipient
Education and Achievements
- Bachelor of Arts (BA), Game Development – Programming, Bloomfield College, Bloomfield, NJ, summa cum laude, GPA: 3.894
- Dean’s List
- Developed a playable demo of a 3D, multiplayer game with Torque Game Engine in three months for Capstone Project
- Associate of Applied Science (AAS), Commercial Graphics / Computer Animation, Bergen Community College, Paramus, NJ
- Curricular Award of Excellence in Computer Animation
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