Remote Full-Stack Developer | PHP, JavaScript, Unity (WebGL) | EdTech & Game Dev | OAuth2, Web APIs

Passionate about crafting immersive learning experiences and building clean, efficient systems — from back-end APIs (PHP, SlimAPI, OAuth2) to interactive front-ends (JavaScript, Unity, WebGL).

A patent-holding innovator and remote-ready leader with deep experience in FERPA/COPPA compliance, development pipeline optimization, and cross-platform architecture.

Looking for a full-time remote opportunity in games or edtech, to apply my skills to help teams education, interactivity, and web tech.

Skills

Programming:
  • PHP
  • Javascript
  • C#
  • Java
  • ActionScript 3
  • Python
  • C/C++

Development Software:
  • Visual Studio Code
  • Visual Studio
  • Xcode
  • Eclipse
  • IntelliJ/Android Studio
  • Git
  • GitHub
  • GitLab
  • Trello
  • Slack
  • Jira)

Other Software:
  • Ubuntu Linux
  • Figma
  • Adobe Creative Cloud
  • Google Workspace
  • Microsoft Office
  • Document Foundation's LibreOffice

Work Experience

KILLER SNAILS, Brooklyn, NY
Sep 2017 – Present
Director of Software Development
BioDive (Android/iOS/WebGL), WaterWays (Android/iOS/WebGL)
U.S. Patent 11763691, "Method and learning system platform for extended reality digital hybrid education", Sep 2023
Develop educational games and tools for evaluating their efficacy.
  • Produced XR experiences using Unity that target Google Cardboard on iOS and Android.
  • Developed systems connecting XR & websites to allow real-time monitoring of student learning.
  • Integrated third-party APIs for classroom management systems.
ABATTOIR SOFTWARE LLC, Howell, NJ
Jul 2008 – Present
Owner / Programmer
BlankWords (Android)
Remote contract programming and consulting services.
  • Modified Flash UIs, allowing communication with other SWFs.
  • Developed PHP scripts connecting Flex interfaces to MySQL databases.
  • Created cross-platform applications using Flex for web, desktop, and mobile
BLOOMFIELD COLLEGE, Bloomfield, NJ
Jan 2009 – May 2022
Adjunct Professor
Taught game programming courses including Unity, XNA/C# and to ActionScript 3 for Flex, Flash and AIR to adapt to current languages and tools.
  • Led Unity classes from beginner to advanced levels, covering AI and gameplay mechanics.
  • Guided students in group projects simulating real-world game development workflows.
  • Provided insight into industry-standard software and practices.
PROPELLER COMMUNICATIONS, Summit, NJ
Jun 2016 – Sep 2017
Senior Front End Developer
Oversaw front end of web site development and iOS applications for various clients.
  • Prototyped VR walkthroughs using Unity for Samsung GearVR and Google Cardboard.
  • Maintained programming projects across varied technologies.
  • Enhanced web-based games with Phaser.io.
PEARSON, Hoboken, NJ
Sep 2010 – Feb 2016
Digital Developer
Designed and maintained web applications and content production tools.
  • Streamlined multimedia asset management with MySQL-integrated desktop apps.
  • Simplified video re-encoding and caption embedding with custom tools.
  • Automated static web page generation using spreadsheets and PHP scripts.
KENYON HOAG ASSOCIATES, Upper Saddle River, NJ
Oct 2009 – Aug 2010
Web Developer / Programmer
Bioreactor Defender (Web)
Front end web development and animation focused on advertising for the pharma industry.
  • Developed Flash game demonstrating company’s knowledge of the industry.
  • Created tools for client websites tying their inventory and product catalogue.
  • Designed client websites based around corporate identities.
THQ / KAOS STUDIOS, New York City, NY
Oct 2006 – Apr 2008
Programmer
Frontlines: Fuel of War (Xbox360, PC)
Developed tool to help developers the PC / Xbox 360 executables and game modifications.
  • Wrote tools allowing installation and build processes to be more efficient.
  • Modified Unreal 3 Engine’s Kismet to be used to control Bink video playback.
  • Merged updates from newer Unreal builds into older code base.

Professional Memberships and Recognitions

  • Member of the International Game Developers Association (IGDA) since 2006
  • Presenter, New Jersey Chapter of the IGDA
  • IGDA Game Developers Conference 2007 Scholarship recipient

Education and Achievements

  • Bachelor of Arts (BA), Game Development – Programming, Bloomfield College, Bloomfield, NJ, summa cum laude, GPA: 3.894
    • Dean’s List
    • Developed a playable demo of a 3D, multiplayer game with Torque Game Engine in three months for Capstone Project
  • Associate of Applied Science (AAS), Commercial Graphics / Computer Animation, Bergen Community College, Paramus, NJ
    • Curricular Award of Excellence in Computer Animation

Page last update: July 04, 2025


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Christopher Pollati's One Page Resume (PDF)

Last updated: July 04, 2025

Christopher Pollati's One Page Resume (Word Docx)

Last updated: July 04, 2025

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Christopher Pollati's Resume (PDF)

Last updated: July 04, 2025

Christopher Pollati's Resume (Word Docx)

Last updated: July 04, 2025