www.abattoir-software.com
Howell, NJ 07731-2869 973.931.3693
www.linkedin.com/in/christopherpollati christopher.pollati@gmail.com
www.github.com/AmigaAbattoir
Christopher Pollati (formerly Kossa)
Howell, NJ 07731-2869 973.931.3693
www.linkedin.com/in/christopherpollati christopher.pollati@gmail.com
www.github.com/AmigaAbattoir
Remote Full-Stack Developer | PHP, JavaScript, Unity (WebGL) | EdTech & Game Dev | OAuth2, Web APIs
Passionate about crafting immersive learning experiences and building clean, efficient systems — from back-end APIs (PHP, SlimAPI, OAuth2) to interactive front-ends (JavaScript, Unity, WebGL).
A patent-holding innovator and remote-ready leader with deep experience in FERPA/COPPA compliance, development pipeline optimization, and cross-platform architecture.
Looking for a full-time remote opportunity in games or edtech, to apply my skills to help teams education, interactivity, and web tech.
Skills
Programming:- PHP
- Javascript
- C#
- Java
- ActionScript 3
- Python
- C/C++
- Panic Nova, Visual Studio Code
- Visual Studio
- Xcode
- Eclipse
- IntelliJ/Android Studio
- Git
- GitHub
- GitLab
- Trello
- Slack
- Jira
- Ubuntu Linux
- Figma
- Adobe Creative Cloud
- Google Workspace
- Microsoft Office
- Document Foundation's LibreOffice
Work Experience
KILLER SNAILS, Brooklyn, NY
Sep 2017 – Present
Director of Software Development
BioDive (Android/iOS/WebGL), Scuba Adventure: Phillipines (Android/iOS), WaterWays (Android/iOS/WebGL), Venom CoLabVenom CoLab (WebGL)
U.S. Patent 11763691, "Method and learning system platform for extended reality digital hybrid education", Sep 2023
- Led development of flagship educational XR products including BioDive, WaterWays, and Venom CoLab delivering WebGL, iOS, and Android versions using Unity.
- Architected and maintained Linux-based server infrastructure, managing PHP, MySQL, SSL/TLS, and cloud backups using GPG encryption and DigitalOcean Spaces.
- Developed a secure account management system integrating OAuth2 SSO (Google, Microsoft) with custom identity solutions, ensuring FERPA/COPPA compliance.
- Produced XR experiences for Meta Quest, Google Cardboard, and WebGL platforms, optimizing cross-platform performance.
- Wrote technical documentation and application architecture for grant-funded educational initiatives.
- Mentored junior developers and interns in Unity best practices, server management, and deployment strategies.
ABATTOIR SOFTWARE LLC, Howell, NJ
Jul 2008 – Present
Owner / Programmer
BlankWords (Android)
- Delivered freelance and contract programming across education, entertainment, and business.
- Developed cross-platform applications using Adobe Flex for web, desktop, and mobile environments.
- Built PHP/MySQL back-end systems to support Flex/Flash UI integrations.
BLOOMFIELD COLLEGE, Bloomfield, NJ
Jan 2009 – May 2022
Adjunct Professor
- Taught undergraduate courses in game development for Unity (beginner through advanced), XNA/C#, Flex, and ActionScript 3.
- Mentored student teams through full development cycles, from concept to prototype
- Integrated industry-standard practices and project management methodologies into coursework.
PROPELLER COMMUNICATIONS, Summit, NJ
Jun 2016 – Sep 2017
Senior Front End Developer
- Managed front-end web and iOS application development for major healthcare/pharma clients.
- Prototyped VR walkthroughs for Samsung GearVR and Google Cardboard using Unity.
- Enhanced web games using Phaser.io.
PEARSON, Hoboken, NJ
Sep 2010 – Feb 2016
Digital Developer
- Designed and maintained web applications and multimedia content tools.
- Automated video processing and multimedia workflows using PHP, MySQL, and FFmpeg.
- Streamlined asset management pipelines and static page generation.
KENYON HOAG ASSOCIATES, Upper Saddle River, NJ
Oct 2009 – Aug 2010
Web Developer / Programmer
Bioreactor Defender (Web)
- Developed Flash-based games and client websites focused on pharma industry needs.
- Integrated web inventory and catalog systems.
THQ / KAOS STUDIOS, New York City, NY
Oct 2006 – Apr 2008
Programmer
Frontlines: Fuel of War (Xbox360, PC)
- Wrote tools allowing installation and build processes to be more efficient.
- Modified Unreal 3 Engine’s Kismet to be used to control Bink video playback.
- Merged updates from newer Unreal builds into older code base.
Professional Memberships and Recognitions
- Member of the International Game Developers Association (IGDA) since 2006
- Presenter, New Jersey Chapter of the IGDA
- IGDA Game Developers Conference 2007 Scholarship recipient
Education and Achievements
- Bachelor of Arts (BA), Game Development – Programming, Bloomfield College, Bloomfield, NJ, summa cum laude, GPA: 3.894
- Dean’s List
- Developed a playable demo of a 3D, multiplayer game with Torque Game Engine in three months for Capstone Project
- Associate of Applied Science (AAS), Commercial Graphics / Computer Animation, Bergen Community College, Paramus, NJ
- Curricular Award of Excellence in Computer Animation
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