Remote Full-Stack Developer | PHP, JavaScript, Unity (WebGL) | EdTech & Game Dev | OAuth2, Web APIs

Passionate about crafting immersive learning experiences and building clean, efficient systems — from back-end APIs (PHP, SlimAPI, OAuth2) to interactive front-ends (JavaScript, Unity, WebGL).

A patent-holding innovator and remote-ready leader with deep experience in FERPA/COPPA compliance, development pipeline optimization, and cross-platform architecture.

Looking for a full-time remote opportunity in games or edtech, to apply my skills to help teams education, interactivity, and web tech.

Skills

Programming:
  • PHP
  • Javascript
  • C#
  • Java
  • ActionScript 3
  • Python
  • C/C++

Development Software:
  • Panic Nova, Visual Studio Code
  • Visual Studio
  • Xcode
  • Eclipse
  • IntelliJ/Android Studio
  • Git
  • GitHub
  • GitLab
  • Trello
  • Slack
  • Jira

Other Software:
  • Ubuntu Linux
  • Figma
  • Adobe Creative Cloud
  • Google Workspace
  • Microsoft Office
  • Document Foundation's LibreOffice

Work Experience

KILLER SNAILS, Brooklyn, NY
Sep 2017 – Present
Director of Software Development
BioDive (Android/iOS/WebGL), Scuba Adventure: Phillipines (Android/iOS), WaterWays (Android/iOS/WebGL), Venom CoLabVenom CoLab (WebGL)
U.S. Patent 11763691, "Method and learning system platform for extended reality digital hybrid education", Sep 2023
  • Led development of flagship educational XR products including BioDive, WaterWays, and Venom CoLab delivering WebGL, iOS, and Android versions using Unity.
  • Architected and maintained Linux-based server infrastructure, managing PHP, MySQL, SSL/TLS, and cloud backups using GPG encryption and DigitalOcean Spaces.
  • Developed a secure account management system integrating OAuth2 SSO (Google, Microsoft) with custom identity solutions, ensuring FERPA/COPPA compliance.
  • Produced XR experiences for Meta Quest, Google Cardboard, and WebGL platforms, optimizing cross-platform performance.
  • Wrote technical documentation and application architecture for grant-funded educational initiatives.
  • Mentored junior developers and interns in Unity best practices, server management, and deployment strategies.
ABATTOIR SOFTWARE LLC, Howell, NJ
Jul 2008 – Present
Owner / Programmer
BlankWords (Android)
  • Delivered freelance and contract programming across education, entertainment, and business.
  • Developed cross-platform applications using Adobe Flex for web, desktop, and mobile environments.
  • Built PHP/MySQL back-end systems to support Flex/Flash UI integrations.
BLOOMFIELD COLLEGE, Bloomfield, NJ
Jan 2009 – May 2022
Adjunct Professor
  • Taught undergraduate courses in game development for Unity (beginner through advanced), XNA/C#, Flex, and ActionScript 3.
  • Mentored student teams through full development cycles, from concept to prototype
  • Integrated industry-standard practices and project management methodologies into coursework.
PROPELLER COMMUNICATIONS, Summit, NJ
Jun 2016 – Sep 2017
Senior Front End Developer
  • Managed front-end web and iOS application development for major healthcare/pharma clients.
  • Prototyped VR walkthroughs for Samsung GearVR and Google Cardboard using Unity.
  • Enhanced web games using Phaser.io.
PEARSON, Hoboken, NJ
Sep 2010 – Feb 2016
Digital Developer
  • Designed and maintained web applications and multimedia content tools.
  • Automated video processing and multimedia workflows using PHP, MySQL, and FFmpeg.
  • Streamlined asset management pipelines and static page generation.
KENYON HOAG ASSOCIATES, Upper Saddle River, NJ
Oct 2009 – Aug 2010
Web Developer / Programmer
Bioreactor Defender (Web)
  • Developed Flash-based games and client websites focused on pharma industry needs.
  • Integrated web inventory and catalog systems.
THQ / KAOS STUDIOS, New York City, NY
Oct 2006 – Apr 2008
Programmer
Frontlines: Fuel of War (Xbox360, PC)
  • Wrote tools allowing installation and build processes to be more efficient.
  • Modified Unreal 3 Engine’s Kismet to be used to control Bink video playback.
  • Merged updates from newer Unreal builds into older code base.

Professional Memberships and Recognitions

  • Member of the International Game Developers Association (IGDA) since 2006
  • Presenter, New Jersey Chapter of the IGDA
  • IGDA Game Developers Conference 2007 Scholarship recipient

Education and Achievements

  • Bachelor of Arts (BA), Game Development – Programming, Bloomfield College, Bloomfield, NJ, summa cum laude, GPA: 3.894
    • Dean’s List
    • Developed a playable demo of a 3D, multiplayer game with Torque Game Engine in three months for Capstone Project
  • Associate of Applied Science (AAS), Commercial Graphics / Computer Animation, Bergen Community College, Paramus, NJ
    • Curricular Award of Excellence in Computer Animation

Page last update: July 11, 2025


One Page

Christopher Pollati's One Page Resume (PDF)

Last updated: July 11, 2025

Christopher Pollati's One Page Resume (Word Docx)

Last updated: July 11, 2025

Full

Christopher Pollati's Resume (PDF)

Last updated: July 11, 2025

Christopher Pollati's Resume (Word Docx)

Last updated: July 11, 2025